Tuesday, April 21, 2015

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Kinect using FAAST when the Windows keyboard with! | Heresy's Space
Home inventory Heresy personal series of articles C ++ 11 / Boost C ++ Libraries catalog Kinect for Windows v2 C ++ program development OpenNI / Kinect related articles to article directories bip bip coyote OpenNI 1.x teaching teaching article OpenNI 2.x product functional website feelings net book list blog archive blog archive: full list of titles Blogs visitor statistics update progress on Heresy Heresy message board with a list of computers now this one, it is to explain how, through OpenNI, the Kinect caught the human skeleton movement, bip bip coyote conversion general keyboard input. Used here, is the United States USC (University of Southern California, University of Southern California) Innovation and Technology Institute (Institute for Creative Technologies, pages) of MxR Lab developed FAAST (Flexible Action and Articulated Skeleton Toolkit, the official website).
And how to do the same thing? Basically, bip bip coyote the first step is the first to "install Kinect (including the use of Kinect simple teaching MMD) on WIndows" a text of the way, the Kinect, OpenNI and NITE installed, and identify bip bip coyote operational. The next is to FAAST's official website, download the latest version of the program FAAST (currently 0.04, direct download). Once downloaded, bip bip coyote he would be a compressed ZIP file, decompress after, bip bip coyote there will be four files: FAAST.exe: FAAST the main program. glut32.dll: OpenGL's glut environment needed files. readme.txt: documentation. Bindings.txt: keyboard mapping paradigm shift.
Action on behalf of the detected name, is defined by FAAST; like the above "lean_left" kind, that is FAAST defined action name. action_threshold
In terms of moving to do, FAAST currently divided into two parts, "skeleton" (skeleton) and "NITE." The former position is through the entire human skeleton to do judgment, in the current version has 24 action; while the latter is out of part NITE detect gestures, bip bip coyote there are seven. Below is a complete list: Type the action name meaning condition (unit) bip bip coyote skeleton lean_left body left-leaning left-leaning body angle (degrees) lean_right body Body Right Right angle (degrees) lean_forwards leaning bip bip coyote forward body lean angle (degrees) leans after lean_backwards leans angle (degrees) distance bip bip coyote away from the front shoulder to shoulder left_arm_forwards left hand (inch) left_arm_down put down your hand to the left hand (inch) left_arm_up raised his left hand to the shoulder distance (in inches) left_arm_out his left hand to the distance to the left shoulder (inch) left_arm_across left hand to the right hand post to miss the physical distance between the shoulder (inch) before reaching distance right_arm_forwards right shoulder to (inches) right_arm_down right to put down your hands shoulder distance (in inches) right_arm_up right hand raised to shoulder distance ( inch) right_arm_out bip bip coyote right hand to right-hand shoulder of the distance (in inches) right_arm_across right hand to the left hand post to miss the physical distance between the shoulder (inch) left_foot_forwards left foot forward to left hip distance (inches) left_foot_sideways left foot to left foot distance to the left hip (inches) left_foot_backwards left foot next to left hip distance (inches) left_foot_up left foot raised ground clearance bip bip coyote (inches) right_foot_forwards right foot forward to right hip distance (Britain Distance inches) right_foot_sideways right foot to the right foot to the right hip distance (inches) right_foot_backwards right foot next to right hip (inches) right_foot_up lift right foot AGL (inches) jump jump feet away When the ground height (inches) walk walk walk your feet AGL (inches) NITE push push speed (inches / sec) swipe_up upward swing speed (inches / sec) swipe_down down swing speed (inches / sec) swipe_left left swing speed (inches / sec) swipe_right right swing speed (inches / sec) circle bip bip coyote circle radius (inch) wave waving No (please fill 0)
And if it is to use the NITE gesture, then to do first so-called "focus gesture" to let the system know where the hand; and so-called "focus gesture", bip bip coyote there are two, one is the "click" (in fact should be regarded bip bip coyote as push , also hand stretched forward and then withdrew the action), the other is the "wave" (hands up waving around several times). Detailed description, reference NITE's "NITE bip bip coyote Algorithms 1.3" document (located in "C: \ Program Files \ Prime Sense \ NITE \ Documentation" directory); however Heresy own playing time, always feel part of the gesture, always wants to feel not very well either.
Play a bit later, Heresy will feel the need to write a good set will fill troublesome. Basically, there are a lot of action in fact it is possible to simultaneously trigger. Like "walk" is due to be heels, while it is likely to trigger "foot_up" event; Similarly, hands up, kind of body tilt action, most likely in time to do other actions, while trigger to. But to avoid it would probably have to set the conditions values are large, so that he will only accept bip bip coyote big moves ... In addition, the condition of his keyboard events triggered, it will go to an analog keyboard "depressed" and "release" of two events, and when you press and hold the keyboard in general will keep repeating send keyboard events, in fact, a little different.
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